![]() ![]() Rendering Interpolation is also on so it's technically capped at 60fps. I have to keep V-Sync on but i don't experience any lag in GZDoom (thankfully). ![]() I don't use any texture filtering or AA or anything of that sort either. In OpenGL, i set the Sector Light Mode to Software as i tend to like that one the best. My monitor isn't that big compared to most monitors nowadays (21.5") and i only have 1 so i'd rather keep it in fullscreen and at 1920x1080 if possible.įor software rendering i keep the dynamic lights off in GZDoom but in OpenGL i keep them on (i don't think Doom had dynamic lighting). If i use Crispy or Chocolate Doom (which i haven't been lately) i don't mind using a 4:3 aspect ratio. Same thing as above too, with aspect ratio correction. With GZDoom and PrBoom+/GLBoom+ i'll just use 1080p, regular software rendering (unless a mod or map needs OpenGL features then i'll use OpenGL mode). ![]()
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